# Algebra Rummy Card Game

£3.00
SKU:
MATC_ALG_EQU01
Bulk Pricing:

This card game is about solving equations. It's a great way to practise solving equations including one step, two step and unknown on both sides. It is for 2-6 players, or you can use the cards as a form of flash cards to give students challenges.

This game contains 4 letters (suits/colours); x, y, a and b. x features the easiest equations and is coloured Red. Then y, which is yellow/orange. Followed by a, which is green. And b features the hardest questions, which are blue. Each suit contains solutions 1-13. This means that the cards in this game emulate traditional playing cards. So, if you know how to play a traditional game of Straight/Standard/Traditional Rummy, the Rules are the similar. The rules we have included are a simplified version, but feel free to adapt the rules to how you see fit. This game also comes with a Working Out Sheet for each player to keep track of their cards and solutions, and an Answer Sheet of all card numbers.

Rules of Play

- Ensure that every player has a copy of the Working Out Sheet.
- Shuffle the deck, mixing up all the cards, and deal out 7 cards per player.
- Place the rest of the deck cards face-down in the centre.
- Players should work out the values of all 7 of their cards now using the Working Out Sheet.- Play begins left of the dealer.
- First, turn over the top card on the deck in the middle to create a visible discard pile.

- Compulsory Draw. Player must pick a card from the discard or deck pile.
- Optional Meld. The player can choose to play (‘meld) a sequence in the middle. - A minimum of three cards are needed to make a sequence.
- Acceptable sequences are as follows:

- The same answer in different letters (suits/colours), e.g. x=3, y=3, a=3.

- Ascending sequences of answers in the same letter (suit/colour), e.g. a=3, a=4, a=5.
- If a player can make a ‘meld’, they don’t have to yet, they can choose to keep it to themselves. - Optional Lay-Off. The player can add cards to existing melds on the table.
- Acceptable Lay-Offs are as follows:

- If x=3, y=3, and a=3 are on the table. A player can add b=3.
- If a=5, a=6 and a=7 are on the table. A player can add a=4 and/or a=8.
- Lay-Offs must continue/complete an existing sequence/meld, and cannot cross.
- e.g. If x=3, y=3, a=3 and b=3 are melded, new melds cannot be built outward from them.