This is a digital product. A download link will be sent to your email address upon purchase and you can then print as many copies as you need to use in your classroom or for home use.

This board game is similar to the classic Snakes and Ladders game except with decimals. It encourages fluency with working with decimal numbers.

This pack comes with 5 boards. Each are playable with different sets of flexible rules to best suit your teaching and tutoring needs.

• Board ONE: Play with spinner or 10-sided dice. Competitive, 2-4 players. Numbers 0-0.9 featured in ascending order to correspond to spinner and 10-sided dice. With Snakes & Ladders.

• Board TWO: Play with spinner or 10-sided dice. Solitaire or Competitive 1-4 players. Numbers 0-0.9 featured in ascending order to correspond to spinner and 10-sided dice. Without Snakes & Ladders.

• Board THREE: Play with 6-sided dice ONLY. Competitive, 2-4 players. Numbers 0.4-0.9 featured in ascending order to correspond to a 6-sided dice only. With Snakes & Ladders.

• Board FOUR: Play with 6-sided dice ONLY. Solitaire or Competitive 1-4 players. Numbers 0.4-0.9 featured in ascending order to correspond to a 6-sided dice only. Without Snakes & Ladders.

• Board FIVE: Play with spinner or 10-sided dice. Solitaire or Competitive, 1-4 players. Numbers 0-0.9 featured in a random order to correspond to spinner and 10-sided dice. Without Snakes & Ladders.

There are a variety of rules included.

Option 1: First to Finish, 2-4 players: Players take turns to roll the dice or spin the spinner. The number on the dice is assumed to be a decimal value. For example, rolling a 6 on a dice means 0.6. And, rolling a 10 on a 10-sided dice means 1 (one). The player must then move to the square, which when added to your rolled/spun number, adds up to 1. If a player lands on a white circle, they can climb to its connected space. If they land on a black circle, they must fall to its connected space. The winner is the first to finish.

Option 2: Cumulative, 2-4 players: Rules are the same as above, however, players must make a note of the decimal value of the square on which they land. Every time a move is made, the decimal value must be added cumulatively onto the previous recorded value. The winner is the player who finishes with the lowest (or highest) value.

Option 3: Equal Turns, 2-4 players: Rules are the same as Option 2, but the players take a set number of turns. We recommend ten. The winner is the player who finishes after ten turns each with the lowest (or highest) value.

Option 4: Single Player: We recommend the use of Board FIVE for single player. The object of a single player game would be similar to ‘Option 3: Equal Turns’ rules above, but the player would engage in multiple games. A teacher or tutor may wish to explore a number of ideas; such as how many rolls it takes to get to the end, what you need to roll consistently to get the lowest (or highest) finishing score, and the exploration of the concept of ‘chance’ and ‘probability’ in playing a game of this type. A single player version of the game is also great for simple decimal number practice and revision.

This game is also available as part of our Board Game Bundle here.